"At one junction, there was some writing on the wall. IRKM DESMET DAEM A CRPG directory Devil Whiskey files. The phrase has appeared in earthly novel writings, and role playing games, yet in no instance has any meaning been discerned. Preferably turn based style games like the old Wizardry 1-3, and Bard's Tale 1-3, and Might and Magic 1-2. But if I say this phrase can have a solution in Tibia The mysterious board on Rookgaard in the wall in front of the doublet quest where you get the item clicking in the floor is written this. Since that day, legend of the confounding riddle spread far and wide, across the lands and beyond the borders of time and space. We know the words Irkm Desmet Daem was taken from another game Bard’s Tale Online where players hasn’t found a solution for it yet. Dechant drew inspiration for his placenames from maps of Finland. A similar phrase in Bard's Tale II, 'samen nghoint', is an anagram for 'means nothing'. I can perceive no sense here." Elsewhere, another inscription was discovered - perhaps Garrick's scribble in passing? - " Heed not what is beyond understanding." The incantation used to activate the Orb of Aquita 'IRKM DESMET DAEM' is an unexplained nonsense phrase that appears on a dungeon wall in the 1985 adventure game The Bard's Tale. During his excursion to the sewers long ago, he and his party came across this inscription: " IRKM DEMET DAEM." Pondoring for some time, Garrick resigned to noting in his journal 1, "I am no scholar, but neither am I a stranger to lore and letters. Some things, not even Lord Garrick is capable of comprehending.
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